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Tetris was designed in Russia

  • ya7351
  • 22 сент. 2014 г.
  • 1 мин. чтения

Tetris Android.jpg

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Soviet tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov. It was released on June 6, 1984.

Tasked with testing the capabilities of new hardware, Pajitnov would do so by writing simple games for them. He initially considered creating a game around pentominoes which featured in puzzle games that he had enjoyed as a child.

The Elektronika 60 on which he was working had only a text based display so the tetris were formed of letter characters. Realising that completed lines resulted in the screen filling up quickly, Pajitnov decided to delete them, creating a key part of Tetris gameplay.

Tetris is also the first entertainment software to be exported from the USSR to the US and published by Spectrum HoloByte for Commodore 64 and IBM PC.

The very first version of Tetris, released in 1984, run on emulator of Soviet DVK-2 computer.

Tetris-VeryFirstVersion 111.jpg

Translation: полных строк (polnykh strok) – full lines; уровень (uroven’) – level, счет (schet) - score; налево (nalevo) – left; направо (napravo) – right; ускорить (uskorit’) – speed up; сбросить (sbrosit’) – drop; показать следующую (pokazat' sleduyushchuyu) – draw next; стереть этот текст (steret' etot tekst) – erase this text; пробел – сбросить (probel – sbrosit’) - backspace – drop.

Tetris_DOS_1986 111.jpg

Screenshot of the 1986 IBM PC version released by Andromeda

 
 
 

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